Motorola and Digital Bridges Bring Interactive Gaming to the Wireless Internet 

Single and multi-player games for new Motorola communication and computing handsets demonstrated at JavaOne

Motorola, Inc., (NYSE: MOT), a global leader in wireless communications and Digital Bridges, the leading provider of game and entertainment channels for wireless devices, today unveiled a set of local and networked games running on a new handset from Mototola's iDEN(R) Subscriber Group. Digital Bridges demonstrated a set of single and multi-player games designed for Motorola's new multiple communications and computing platform at Sun Microsystems' annual JavaOne(SM) Conference in San Francisco.

Shown publicly for the first time at JavaOne, the new multiple communications and computing platform from Motorola's iDEN Subscriber Group represents a step forward in wireless communications. By utilizing the power of Java(TM) 2 Micro Edition (J2ME(TM)), handsets integrating the platform will bring innovative features and functionality to wireless users. Details of the new platform are outlined in a separate announcement made during JavaOne.

The four games that were demonstrated at JavaOne by Digital Bridges are Jammy Eel, Jumpin Jack, Echo Bomb and Fours.

Jammy Eel is a sideways scrolling dynamic maze game where the player must attempt to progress as far and as fast as possible while avoiding the killer blocks. Jumpin' Jack is a platform game with the simple objective to see how far the player move Jack, jumping from platform to platform suspended over a bottomless chasm. Echo Bomb is based on the classic arcade game Breakout. Finally, Fours is a Java enhanced version of the two-player board game already available for Wireless Application Protocol phones from www.wirelessgames.com.

Each of these titles demonstrates the enhanced interaction and fast moving graphics made possible by the J2ME platform.

"Many people, from business travelers to consumers, often find themselves with downtime and only have their wireless phones with which to occupy themselves," said Bill Werner, corporate vice president and general manager of the iDEN Subscriber Group, Motorola, Inc. "We have collaborated with Digital Bridges to help satisfy the need for entertainment in a wireless Internet environment because we believe Digital Bridges has the technical expertise to make the most of our new handset platform."

"We see J2ME technology as a crucial next step for wireless Internet devices," said Kevin Bradshaw, managing director and CEO of Digital Bridges. "The enhanced local processing capability offered by the J2ME platform on the new handset from Motorola allows us to introduce richer entertainment and other media services, such as the games we are demonstrating today. We're pleased to be counted among Motorola's early collaborators in this exciting development for the wireless Internet."

The games demonstrated on the new handset were made possible by Digital Bridge's UNITY interactive content server. Built with a combination of existing enterprise technology based on open standards and proprietary components built using Enterprise JavaBeans, the UNITY server allows users of PCs, personal digital assistants and smart mobile phones to play against each other via Internet and WAP backbones.

Wireless Games, the content arm of Digital Bridges, is currently in negotiations with top computer and video game developers and publishers with the aim of bringing some of the highest quality entertainment content to the wireless device market.


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