Not a Number and nGame announce alliance to develop mobile gaming clients EPOC platform targeted

Not a Number BV (NaN), creator of the powerful Blender(tm) 3D creation software, and UK games content channel, nGame, have announced a roadmap to develop players for mobile gaming on GPRS and UMTS devices.

Having already made major inroads into the traditional computer and videogames market, Not a Number (NaN), through its 3D enabling Blender technology will now leverage the small footprint and versatility of Blender 3D creation freeware to create games and other applications for the rapidly growing userbase of mobile, internet-enabled devices.

As part of the new alliance, NaN and nGame will work together to develop content players for a variety of mobile devices. The first planned release is scheduled to be a 2D EPOC player for GPRS handhelds, with the aim of establishing a standard interface and delivery system for gaming on all handheld devices.

As a member of the Ericsson Mobile Application Initiative, NaN is already creating a customised version of the existing Blender 3D modelling software, allowing third parties to design and render realtime 2D and 3D content for use on the latest, GPRS internet-enabled handhelds. A further development of Blender technology will see the creation of a 3D interactive content player for mobile devices.

The leader in WAP-based games, including the BAFTA nominated Merchant Princes, nGame has recently announced its intention to expand upon its current portfolio to create true multi-platform interactive entertainment. The partnership with NaN will give them access to Blender’s 3D game creation and delivery system for PCs, next generation consoles and a full range of hand-held devices.

NaN CEO, Ian Ginn, commented:

“One of Blender’s unique characteristics is its current multi-platform availability. The power of our software, packed into such a small footprint, makes it ideal for mobile devices. Combining our ability to create a delivery system for handhelds with nGame’s content development skills and the widespread deployment of the nGame channel, is a great base from which to create a full games channel solution for mobiles.”

John Brimacombe, CEO of nGame, said:

“As a content developer, distributor and games server technology provider, multi-platform capabilities are very important in meeting the challenges of a convergent media future. Effective technologies create the foundation on which creative teams, such as our production studio, can build the next evolution of interactive entertainment. In Blender we see a great opportunity for working with a market-leading system.”

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