Not a NumberTM and nGame announce alliance to develop mobile gaming clients 

Color GPRS phones targeted 

GDC – San Jose, March 2001:  Not a Number BV (NaN), creator of the powerful Blender 3D creation software, and UK games content channel, nGame, have announced a roadmap to develop players and persistent 3D servers for mobile gaming on GPRS and UMTS color mobile devices.  

Having already made major inroads into the traditional computer and videogames market, Not a Number (NaN), through its 3D enabling Blender technology will now leverage the small footprint and versatility of Blender 3D creation freeware to provide a complete solution for development and deployment of games and other applications for the rapidly growing userbase of mobile, internet-enabled devices. 

As part of the new alliance, NaN and nGame will work together to develop content players for a variety of mobile devices. The first planned release is scheduled to be a 2D player for GPRS handhelds, with the aim of establishing a standard interface and delivery system for gaming on all handheld devices. This will be followed by client/server technologies enabling a new generation of 3D content on the first generation of GPRS devices. 

As a member of the Ericsson Mobile Application Initiative, NaN is already committed to the development of Blender technology for 3D interactive players on UMTS, GPRS and Bluetooth-enabled mobile devices.  

NGame, leader in WAP-based games including the BAFTA nominated Merchant Princes, has recently announced its intention to expand upon its current portfolio to create true multi-platform interactive entertainment. The partnership with NaN will give them access to Blender’s 3D game creation and delivery system for PCs, next generation consoles and a full range of hand-held devices.

NaN CEO, Ian Ginn, commented:

“One of Blender’s unique characteristics is its multi-platform availability. The power of our software, packed into such a small footprint, makes it ideal for mobile devices. Combining our ability to create a delivery system for handhelds with nGame’s content development skills and the widespread deployment of the nGame channel, is a great base from which to create a full games channel solution for mobiles.” 

John Brimacombe, CEO of nGame, said:

“As a content developer, distributor and games server technology provider, multi-platform capabilities are very important in meeting the challenges of a convergent media future. Effective technologies create the foundation on which creative teams, such as our production studio, can build the next evolution of interactive entertainment. In Blender we see a great opportunity for working with a market-leading system.”


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